Day 14 - More about buses
I mentioned in yesterday's entry that the bus service in my area will be free until Monday, that's why I went out again today.
However we missed the stop, costing us another half an hour and ending up in a different mall. I admit it was my fault that I didn't ring the bell, but I thought he knew I was going off, since I asked him where were going to stop a minute ago. Being an express bus that has only two stops along the way, I also expected him to open the doors even if it seems like there are no prospective passengers. Like the trains.
So what's the lesson here? Good services can be ruined by bad service providers. Even though I have myself to blame, the fact that the driver didn't seem to care about his passengers left a bad impression to us. In fact for the rest of the journey, we were talking about how the bus company needs more friendly drivers.
But here's another lesson for us. Don't assume what other people know what we think. A popular saying is that 'assuming' makes an 'ass' out of 'u' and 'me'. It held true - the bus driver probably got confused, and we got angry. This lesson can't be any more appropriate when applied to my relationship with my girlfriend. We had a lot of conflicts which boiled down to "I thought you'd knew!" The fact was, neither side was.
Slade and I have been trying to apply Lesson #1 to our game. Our game is going to be massively multiplayer, however it won't need a downloadable client. I'm not saying that clients are bad, else every MMOG company wouldn't be using them.
Our aim is not just to give the player a good gaming experience, but to give the player a good gaming experience and the ability for him to share the experience with his friends instantly. His online friends will be able to see what is he doing in the game which he is playing. Real time. Without downloading a client. We want a game that can be carried around anywhere, so that it can spread easily (ideavirus, ideavirus).
Tomorrow's club registration day. I guess I'll be having a lot of fun there. More updates on that later.
However we missed the stop, costing us another half an hour and ending up in a different mall. I admit it was my fault that I didn't ring the bell, but I thought he knew I was going off, since I asked him where were going to stop a minute ago. Being an express bus that has only two stops along the way, I also expected him to open the doors even if it seems like there are no prospective passengers. Like the trains.
So what's the lesson here? Good services can be ruined by bad service providers. Even though I have myself to blame, the fact that the driver didn't seem to care about his passengers left a bad impression to us. In fact for the rest of the journey, we were talking about how the bus company needs more friendly drivers.
But here's another lesson for us. Don't assume what other people know what we think. A popular saying is that 'assuming' makes an 'ass' out of 'u' and 'me'. It held true - the bus driver probably got confused, and we got angry. This lesson can't be any more appropriate when applied to my relationship with my girlfriend. We had a lot of conflicts which boiled down to "I thought you'd knew!" The fact was, neither side was.
Slade and I have been trying to apply Lesson #1 to our game. Our game is going to be massively multiplayer, however it won't need a downloadable client. I'm not saying that clients are bad, else every MMOG company wouldn't be using them.
Our aim is not just to give the player a good gaming experience, but to give the player a good gaming experience and the ability for him to share the experience with his friends instantly. His online friends will be able to see what is he doing in the game which he is playing. Real time. Without downloading a client. We want a game that can be carried around anywhere, so that it can spread easily (ideavirus, ideavirus).
Tomorrow's club registration day. I guess I'll be having a lot of fun there. More updates on that later.

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