Tuesday, July 11, 2006

Day 24 - The Melancholy of a Game Designer

It's been a long weekend.

There wasn't much on Sunday, because well... it's a Sunday. I did recompile the list of playtest cards though. I really, really think I should not be sleeping late than 3am, else I'll be just stoned throughout the day. Being stoned on a Sunday sucks.


I woke up to a Monday morning shivering, it hasn't been that cold for quite a while, but at least it's better than if it's too hot. I came out of the hot shower, still shivering. I liked my days cold, though probably I should resume the habit of eating lunch. My pants were feeling somewhat looser.

Slade and I left for downtown in the evening. We went to meet Cedrick, a film guy from Hong Kong who had working experience in ILM; and Yann, a games lecturer from a local university. We chatted over a couple of beers, pretty much about what's there for us game developers in our country.

As usual... not too much news (if there's any news at all) from the government side, so we're probably (most likely) screwed if we continue to wait for government grants. Cedrick left us with the advice of "make do with what you have", which... isn't exactly comforting.

Well, it does suck to be stuck in a 'creatively dead' place. Kids here grow up with homework, not dreams. I guess I'm pretty lucky to have a father understanding enough to allow me to pursue games design.

Oh, Kwang's concept sketches came in on Monday. Here's something quick:

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