Day 141 - Quest for a drink
And I thought Databases 101 was tough...
I was over at Slade's house to talk about the structure of the database we'll be using for our game. Last week there were only 8 tables, but after adding this really cool feature, it has bloated to 23 tables... and more. His finger drew a circle at the bottom right corner of the screen. "We've yet to fill up this part."
"Well at least I only have to do this once," said Slade while typing a five-line SQL query, "server side code will take care of the rest when the database is done." I didn't really like the sound of his keyboard, it's like scraping your teeth with the back of a spoon.
It all started when we were outside having dinner at this nice Chinese restaurant (Not a nice place, but nice food). I can't really remember how the conversation went, but the idea came when we were talking about how to get playtesters.
Me: We'll be having 180 cards in the first release. That's a bitch to balance.
Slade: Yeah, but good thing our game's online... screw playtesting, how about we just let the players make whatever cards they want?
* lightbulbs *
Of course, we don't let players create whatever they want, but more of the flexibility to 'customize' their own cards. Instead of getting 11 or 15 cards from a booster pack (Which most of them will end up in the cat litter box), he'll be getting some 'stat cards' and 'ability cards' as well. Most creature cards would then have empty 'ability slots', which then the player can insert stats and abilities into them, whether outside of the game when he's forming the deck, or inside the game where the effect would only last until the end of the game. Slotting the ability outside of the game would permanently imbue the effect into the creature, thus deleting the ability card from your library of cards.
A simple idea, but a pain to design. I guess we'll need more playtesting this way, but what the hell... the idea is too cool to pass on.
Back to present day. Slade had just Control-Home-Backspaced the eight-line query.
"You want some green tea?"
"Actually I'm in the mood for something cold and sweet."
"I don't have cold water."
"Let's just go get some Sprite and put green tea bags in it."
"... You sure it will work?"
"I dunno, let's try."
It actually tasted pretty good, but the sourness of Sprite sort of masked the fragrance of the green tea. The other problem was this:
The tea bag was immediately filled with gas and refused to sink. We had to use a spoon to keep it down there.
Perhaps not the best use for two green tea bags... next time we'll try Earl Grey.
I was over at Slade's house to talk about the structure of the database we'll be using for our game. Last week there were only 8 tables, but after adding this really cool feature, it has bloated to 23 tables... and more. His finger drew a circle at the bottom right corner of the screen. "We've yet to fill up this part."
"Well at least I only have to do this once," said Slade while typing a five-line SQL query, "server side code will take care of the rest when the database is done." I didn't really like the sound of his keyboard, it's like scraping your teeth with the back of a spoon.
It all started when we were outside having dinner at this nice Chinese restaurant (Not a nice place, but nice food). I can't really remember how the conversation went, but the idea came when we were talking about how to get playtesters.
Me: We'll be having 180 cards in the first release. That's a bitch to balance.
Slade: Yeah, but good thing our game's online... screw playtesting, how about we just let the players make whatever cards they want?
* lightbulbs *
Of course, we don't let players create whatever they want, but more of the flexibility to 'customize' their own cards. Instead of getting 11 or 15 cards from a booster pack (Which most of them will end up in the cat litter box), he'll be getting some 'stat cards' and 'ability cards' as well. Most creature cards would then have empty 'ability slots', which then the player can insert stats and abilities into them, whether outside of the game when he's forming the deck, or inside the game where the effect would only last until the end of the game. Slotting the ability outside of the game would permanently imbue the effect into the creature, thus deleting the ability card from your library of cards.
A simple idea, but a pain to design. I guess we'll need more playtesting this way, but what the hell... the idea is too cool to pass on.
Back to present day. Slade had just Control-Home-Backspaced the eight-line query.
"You want some green tea?"
"Actually I'm in the mood for something cold and sweet."
"I don't have cold water."
"Let's just go get some Sprite and put green tea bags in it."
"... You sure it will work?"
"I dunno, let's try."
It actually tasted pretty good, but the sourness of Sprite sort of masked the fragrance of the green tea. The other problem was this:
The tea bag was immediately filled with gas and refused to sink. We had to use a spoon to keep it down there.
Perhaps not the best use for two green tea bags... next time we'll try Earl Grey.

1 Comments:
hahahaha, this is the funniest post i have ever read! don't get urself stomachache tho. Happy b'day to u too!
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